“Book Review: Sacred Hearts by Sarah Dunnant - Associated Content” plus 2 more |
- Book Review: Sacred Hearts by Sarah Dunnant - Associated Content
- How To Make Facebook, FedEx, And Amazon More Fun - TechCrunch
- Book Review: the Devil's Queen by Jeanne Kalogridis - Associated Content
| Book Review: Sacred Hearts by Sarah Dunnant - Associated Content Posted: 27 Mar 2010 08:34 AM PDT The year is 1570, and in the convent of Santa Caterina, in the Italian city of Ferrara, noblewomen find space to pursue their lives under God's protection. But any community, however smoothly run, suffers tremors when it takes in someone by force. And the arrival of Santa Caterina's new novice sets in motion a chain of events that will shake the convent to its core. Ripped by her family from an illicit love affair, sixteen-year-old Serafina is willful, emotional, sharp, and defiant-young enough to have a life to look forward to and old enough to know when that life is being cut short. Her first night inside the walls is spent in an incandescent rage so violent that the dispensary mistress, Suora Zuana, is dispatched to the girl's cell to sedate her. Thus begins a complex relationship of trust and betrayal between the young rebel and the clever, scholarly nun, for whom the girl becomes the daughter she will never have. As Serafina rails against her incarceration, others are drawn into the drama: the ancient, mysterious Suora Magdalena-with her history of visions and ecstasies-locked in her cell; the ferociously devout novice mistress Suora Umiliana, who comes to see in the postulant a way to extend her influence; and, watching it all, the abbess, Madonna Chiara, a woman as fluent in politics as she is in prayer. As disorder and rebellion mount, it is the abbess's job to keep the convent stable while, outside its walls, the dictates of the Counter-Reformation begin to purge the Catholic Church and impose on the nunneries a regime of terrible oppression. Sarah Dunant, the bestselling author of The Birth of Venus and In the Company of the Courtesan, brings this intricate Renaissance world compellingly to life. Amid Sacred Hearts is a rich, engrossing, multifaceted love story, encompassing the passions of the flesh, the exultation of the spirit, and the deep, enduring power of friendship. Five Filters featured article: Chilcot Inquiry. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
| How To Make Facebook, FedEx, And Amazon More Fun - TechCrunch Posted: 27 Mar 2010 08:27 AM PDT
What if everything we did was a little more fun? Ever since Foursquare burst onto the scene with its clever badges and simplified "mayoral" achievements, people have been going gaga for game mechanics (and Gaga videos, circumstantially). Its competitors and allies, from Gowalla and Yelp to Miso, Hot Potato and my own startup, beamME, have been evangelizing the value of points, badges, levels, challenges, leaderboards and achievements as an easy and powerful way to get consumers to engage with a product or service. This use of game mechanics outside of games—also known as Funware—is taking the social web and mobile apps world by storm. Almost every aspiring startup—and many established brands, including Chase, NBC and the US Army—are turning to Funware to deliver results that traditional/social marketing simply cannot deliver. As I explain in my new book, Game-Based Marketing, game mechanics can make any service or community more fun; and when given a choice between two similar activities, consumers will always choose the one that's more enjoyable. Wouldn't you? Within the next 10 years, almost every consumer interaction will have game mechanics built into it. You'll earn points for filing your taxes early, virtual badges for doing public service, and there will even be game shows on TV offering purely virtual rewards. Yes, I'm officially predicting "Are You Smarter Than a 5th Grade Farmville Player?" (Coming Fall 2015 on NBC) But the use of game mechanics isn't limited to things that already seem somewhat enjoyable. I always get asked the same question about how to apply game mechanics to specific, challenging product categories—and even how to make great products better. So in the spirit of fun, here's my wishlist for the top three web/mobile apps I'd like to see "gameified", and the three major game mechanics they should use: Leaderboards, Points and Status. Facebook. Yes, it's the world's most popular social network, and perhaps the most trafficked website in the U.S., but it still could be a lot more fun.
A socialized leaderboard would allow you to more easily gauge the popularity of your social graph and give you an incentive to make/add more connections to the service. Maybe the score could be weighted to reward adding friends ho are more active on the site, or who in turn have more connections than others. A well-designed board would also let you see your relative and absolute ranking, along with a simple invitation to do just a little better ("add two more friends to beat Sam's score"). It could even be designed to reward you for having more friends you actually interact with by scoring your behavior. Generating that kind of behavior would be a huge win-win. Having more friends generally equates to greater personal satisfaction with Facebook and in real life, while Facebook has frequently called the number of connections the most important driver of user growth and engagement. All this is possible through the simple power of the leaderboard and would further cement Facebook's intrinsic potential for fun. Fedex. With the rise of e-commerce and simplified logistics, merchants and consumers are ever more acquainted with how to ship packages across the country and the world. After all, simplifying shipping (with things like the Free Super Saver at Amazon) has been credited as one of the most important drivers of e-commerce growth. But why can't the experience of shipping (or receiving packages) be made more fun and social?
If they wanted to kick it up a notch, they could even incorporate tracking stream data from competitive carriers (look at how much slower UPS is!) and let consumers use the power of human intelligence to do warehouse-to-destination routing calculus, a super complex math problem that could be easily made into a fun game. Suddenly, shipping isn't just a commodity – it's enjoyable – and it's entirely possible with points. Amazon.com book reviews. Paul Carr recently wrote an impassioned essay about the failure of Amazon's book reviews to adjust for consumer vigilantism. While the comments were interesting and the suggestions lucid, making Amazon's (or Yelp's, or TripAdvisor's) product and service reviews more accurate and relevant can be better accomplished through the thoughtful application of Funware, rather than one-off rulemaking. In fact, Amazon's review scheme was one of the first highly successful reputation systems, using basic badge mechanics and "flagging" to encourage and reward thorough reviews. Despite its early lead however, the review system on the site has stagnated in the last few years, with irrelevant badges becoming the norm ("Top 500 Reviewer") and no true connection to a social graph. By taking a page from Farmville and other Facebook games, Amazon could reignite the fun of writing reviews on the site and go a long way toward eliminating the chaff that clogs up the works. The key is to associate the reviews with the social graph in a way that both friends and prospective buyers can see. I'd start by creating a virtual bookshelf for every book purchased – whether on Kindle or in the real world – allowing people to connect that to Facebook and curate the contents. Now take a page out of Blippy and Farmville and post this every time a purchase is made: Gabe just purchased Game-Based Marketing on Amazon.com, check out his bookshelf. This will drive friends to visit Gabe's virtual bookshelf giving Amazon a fun way to socialize book (or other product) buying, but also ensuring that the original buyers' friends are reading their reviews (which rarely happens today). Then, issue visual, socialized badges for buying, reading, reviewing and evangelism behaviors so that users' status is directly connected to the books they have on their virtual shelves and what they say about them. Since we also know that badges are highly effective at creating positive status loops and desirable behaviors, Amazon could easily issue badges for a wide range of reading activities. Whether its Science Fiction book discovery or reading 20% of the available bestsellers on Barack Obama, given the scope of literature, there are a virtually unlimited number of badges that could be earned! Now, allow random buyers to browse Gabe's virtual bookshelf (or virtual living-room, kitchen, garden) directly from the product's page on Amazon. This will facilitate better reviewer/buyer understanding (my biggest personal complaint about reviews is that I can't judge the reviewers taste against my own) and keep reviewers more honest because their real social graph is connected to the books they choose to keep/curate. In short, Amazon could make book discovery, purchase and review a lot more fun by using socially publicized selections and badges to their advantage. Whether it's Facebook, Fedex, Amazon or your own startup, Funware and game mechanics can have a profound impact on how customers interact with each other and with your products. Incorporating points, badges, levels, challenges, leaderboards and achievements is a straightforward way to drive consumer engagement, even when the underlying activity isn't intrinsically enjoyable. It's a lesson we've learned time and time again—if a game mechanic is good enough, users won't care if the theme is banal (Farmville) or the activity repetitive (Foursquare); all they care about are the virtual rewards for a virtual job well done. In our fun future, we'll earn these virtual, social rewards for everything we do—from shipping packages to taking out our trash, from getting good grades to buying books. If the rapid success of early Funware apps are any indication, perhaps a more playful world is closer than we think. Five Filters featured article: Chilcot Inquiry. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
| Book Review: the Devil's Queen by Jeanne Kalogridis - Associated Content Posted: 27 Mar 2010 08:13 AM PDT In history there are individuals who are perceived as "bad" or "evil" and once tagged with that description, it seems to stick. Seeing the challenge in providing a different point of view, some writers have taken on the task of trying to redeem the character of one of histories "baddies". One of the most notable examples of this is Richard III. For years, vilified in every book in which his name appeared, it is currently fashionable to present his as the complete opposite of Shakespeare's hunchbacked murderer. The granddaughter of Lorenzo "the Magnificent" de Medici, Catherine was considered a commoner due to her family's merchant status (wealthy merchants yes, but merchants just the same). Orphaned at a very young age, Catherine soon became a pawn in the political struggles among the Italian states, Spain, France and the papacy. For three years she was kept as a prisoner by Florentine rebels and frequently threatened with death. When her great uncle, Pope Clement X, arranged for her marriage to the second son of the King of France (Henri), it looked like Catherine might finally find some stability and safety. Fate however would not be so kind. The death of Henri's older brother and ultimately his father brings Henri and Catherine to the throne of France. But the French have a dislike and distrust of foreigners and Catherine's Italian and merchant blood make her the object of scorn. Henri is emotionally distant and not very happy about the marriage. When Catherine finds out that Henri spent part of his childhood as a prisoner in Spain, she makes an effort to try and understand him and vows to protect him. A bright, intelligent woman, Catherine also has an interest in astrology and sorcery and it is those that will bring her the hatred of her adopted country and lasting infamy. Five Filters featured article: Chilcot Inquiry. Available tools: PDF Newspaper, Full Text RSS, Term Extraction. |
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